Aq Loot List

broken image


ONSLAUGHT has clear, articulated goals and the structure to achieve them.
Raiders have vowed to follow all declarations listed here.

To be the world's premiere WoW: Classic raiding guild.

To compete for and secure world class kill times, front-to-back raid clear times, and otherwise complete all content in WoW: Classic with the highest success rate possible.

Declaration 1: Speed

ONSLAUGHT exists to complete raids as quickly as possible. All members commit to work toward this goal regardless of favorable or unfavorable conditions.

Declaration 2: Excellence

ONSLAUGHT members are committed to performing and preparing to the highest standards in ability.

Declaration 3: Ethics

Temple of Ahn'Qiraj is a 40-man raid located in the southernmost part of Silithus. With AQ40 comes a new Tier 2.5 armor set, new class relics, new Enchanting recipes, reputation rewards with Brood of Nozdormu, Qiraji Battle Tanks, new weapons such as Dark Edge of Insanity, Kalimdor's Revenge, Scepter of the False Prophet, Ancient Qiraji Ripper, and Death's Sting to name a few, but much, much. Loot distribution follows a certain priority list and items are auctioned off using DKP according to that priority. Click here for more details on loot priority. Items are auctioned off in the raid chat. Players openly bid the amount of DKP they want to pay and the highest bidder wins. Here is the loot prio list that our Loot Council will use as a compliment when deciding which class and player that should be given the loot. AQ BiS List for.

ONSLAUGHT officers exist to engineer the raiding framework, logistics and tactics and not to control players. Officers abide by the same loot rules as all members.

Declaration 4: Progression

ONSLAUGHT pursues progression content with 100% preparation including drills and nonstop raiding sessions at off hours for new content.

Declaration 5: World Bosses

ONSLAUGHT members are committed to pursuing every world boss with scouting and readiness during spawn windows.

Declaration 6: Respect

ONSLAUGHT members have agreed on a mono-culture of respect and maturity. It is neither productive nor is there room for embellishing in personal drama.

ONSLAUGHT exists as a social superstructure to facilitate expert level gameplay in the pursuit of maximal individual performance. Every raid is broken down, combat logs analyzed, and metrics compared to the unflinching goal of making the next raid superior to the last. ONSLAUGHT's weekly obsessions are increases in raid tempo, reductions in player deaths, improvements in general execution, and shaving precious seconds off of boss kill times.

In spite of an extreme orientation towards exceptional gameplay, ONSLAUGHT aims to ensure the game is enjoyable for its members. We have a demonstrated history that, while the unit is cohesive and disciplined during raids, the moment the final boss is down for the night, the team is sociable, relaxed, and jovial. This shared value and mentality has allowed our members to benefit from uniquely high levels of morale and purpose.

Officers do not receive any special treatment or abide by special loot rules. All guild gold is divided naturally among our raiders. All loot is distributed under the same ruleset regardless of officership, without having to deal with subjective or inefficient systems such as loot council, DKP auction, or point spending of any kind. Guild officers are servants to the superordinate precepts that the guild structure is founded upon.

Wow loot list gear

The guiding philosophy of leadership in ONSLAUGHT is to ask each raider, 'What barriers are in your way to achieve maximum performance?' and remove all external impediments. Unlike typical guild structures with top-down, authoritarian principles, ONSLAUGHT does not conflate responsibility with control. Officers in ONSLAUGHT know their function is to engineer a successful raiding framework. Individuals raiding in that framework attend and contribute of their own free will because they are oriented toward and share the same values as the rest of the guild. Additionally, if members need to be forced into doing something, then the leaders are not leading. This mentality has long cultivated loyal relationships in a high morale, low-stress environment over years of experience facilitated by our unique guild superstructure.

Loot ranking tracking. Characters assign a value that grows with attendance.

The purpose of this loot system is to speed up the loot distribution time, increase raid tempo, set expectation and remove all loot related drama.

All loot and character information is tracked and updated daily on a publicly available spreadsheet.

Loot

All raiding characters may assign a value to each item from a raid instance. This process is completed once when joining ONSLAUGHT. See the rules below for assigning values. These values may not be altered once set and are only effected by attendance modifiers after that point.

When an item drops, the master looter references the spreadsheet to see which character has the highest value on an item. If that character is present, they will be asked if they want the item and they will receive it if they acknowledge that they wish to receive it. If they do not or that character is not present, this process is repeated for the next character in line.

10% of a characters raid attendance in the past sixteen weeks is added to the value of an item. A small boost (+0.4) is added to a character's value of an item every time a character attends a raid where an item drops and that character does not receive that item.

The formula for the value of an item is as follows:
Item value the player ranked the item at +
number of times that player has attended a full front to back clear and not received that item multiplied by .4 +
10% of your raid attendance percentage =
Final item value.
(Non-primary (Offspec) items have all modifiers divided by 2.)


Decimals are not considered a part of the final value. This is represented on the spreadsheet as '=CONCAT('PLAYERS_NAME: ', ROUNDDOWN(Player_Determined_Item_Value+(Raid_Full_Clears * 0.4)+(Overall_Raid_attendance_Percentage * 0.10))'.

Main characters receive 100% of item's assigned value. Alt characters receive 90% of an item's assigned value.

Any item with no value listed is up for free rolls. Highest number wins.

In the case of a tie, a rolloff occurs and the loser(s) gains a permanent +1 value to that item. If a player passes they also receive a permanent +1 value to that item.

A blank loot list.

A sample Loot list.

– Characters create an ordered list of all loot they would like to obtain. The higher the value the better.

– Characters are given two item slots per value, starting at value 50 and descending by 1.

– Values are bracketed in groups of three. Each bracket may only contain one item of a type (example: a character cannot have two melee weapons, two helmets, two rings, two trinkets, etc… in the same bracket.) Non-primary (often off-spec) items may not be placed in a bracket. Brackets are set in the following groupings:

Bracket 1: 50, 49 and 48.

Bracket 2: 47, 46, and 45.

Bracket 3: 44, 43, and 42.

Halls Of Reflection Loot

Bracket 4: 41, 40, and 39.

All values 38 and below are not bracketed.

– Each bracket has a maximum allotment of 3 allocation points. All items are classified as Reserved, Limited or Unlimited which determine its allocation budget. Limited and Reserved items cost 1 allocation point in its bracket. Unlimited items cost 0 allocation points in its bracket.

– Reserved items also occupy both item slots for its assigned value. (example: Band of Accuria is a Reserved item. If its assigned at value 50, no other item can be assigned at value 50. Tier armor is classified as Unlimited. You may have two of them at a value of 50 instead.)

– Molten Core, Onyxia's Lair, Azuregos, Kazzak and Blackwing Lair share a single list.

– Nightmare Dragons, AQ40 and Naxxramas share a single list.

– Items considered non-primary cannot be ranked higher than item value 38 (not in a bracket). Druids and Shamans may only choose to list either physical or magical offspec items, not both.

– Items not in a bracket have no spacing rules. Characters may list items at item value 38 and lower anywhere regardless of classification.

Casino no deposit bonus usa 2021

– With the exception of non-unique rings and one-handed weapons, an item cannot be listed twice.

Special class rules:

– Hunters only have 3 brackets instead of 4. Non-bracketed values begin at 41 and below.

– Hunters have 2 allocation points per brackets instead of 3.

– Balance, Elemental, and Shadow main spec characters are limited to Officer approval and cannot list any limited/reserved Mage or Warlock items in bracket 1.

Then they highlighted it with their beautifully detailed bull moose profile. Lightly textured and somewhat irregularly shaped, this log and moose plate incorporates a standard lighted doorbell button and matching screws are provided for mounting. Overall: 3.12' H x 2.88' W x 0.63' D; Overall Product Weight: 0.5lb.

Moose
Ambesonne Moose License Plate, Antlers in Wild Alaska Forest Rusty Abstract Landscape Design Deer Theme Woods, High Gloss Aluminum Novelty Plate, 5.88' X 11.88', Peach and Brown 4.0 out of 5 stars 1 $19.99 $ 19. All standard issue Moose Plates have up to five digits, one of which is a 'C' (for 'Conservation') or an 'H' (for 'Heritage'). These plates also have a small vertical 'CH' at the beginning of the individual plate number. The Vanity Moose Plate can have up to six numbers, letters or symbols in any combination that is currently not being used for any New Hampshire license plate and that fulfills New Hampshire. Standard Issue Moose Plates have up to five digits, one of which is a 'C' (for 'Conservation') or an 'H' (for 'Heritage'). These plates also have a small vertical 'CH' at the beginning of the individual plate number. A Standard Issue Moose Plate costs slightly more than a regular license plate. New Hampshire's Conservation and Heritage Number Plate program – best known as the 'Moose Plate' program – supports a wide variety of conservation, heritage and preservation programs statewide. Every dollar raised through the sales of Moose Plates goes directly to designated programs, so you know that your plate helps support programs you care about!

– Enhancement and Feral main spec characters are limited to Officer approval and cannot list any limited/reserved Rogue or Warrior items in bracket 1.

– Main Tank warriors receive a +5 flat bonus to specific TPS items and a +10 flat bonus to specific mitigation items.

Daily raid attendance tracking. Values here increase loot standing.

Any character planning to raid should visit the forums and post a loot list for approval through one of our logic conditional spreadsheet templates.

All other rules are listed in detail on the forums, along with clarification and discussion.

If you need assistance, contact an officer on discord.

Below is a list of all item classifications (Reserved, Limited and Unlimited):

So with AQ on the horizon, I wanted to share my ideas on loot priority, gear setup, and ultimately, who gets what purple pixels put into their toons bags.
The Prophet Skeram
Plate LOL. Nothing interesting here.

The Bug Trio
Priest Prio.
My reasoning is druids and shamans have the Wild Growth Spaulders available to them from MC with higher +healing.
ShamanPrio.
Druids and Priests benefit more from +healing while shamans gain more from mp5. But god damn, this is a sexy ring.
ShamanPrio. (with conditions)
This is a slight upgrade from the Silithus Lord neck. However, this is an upgrade from Jin'do's Evil Eye for Priests and Druids, but we should get the pre-C'thun BIS from the AQ20 Ossirian the Unscarred Head hand-in quest.
Battleguard Sartura
DruidPrio.
+Healing does far more for druids than it does for shamans. Additionally, spirit. =)
NO Prio.
Lok'Amir or Jin'do's Hexxer will most likely be in the hands of the Druids/Shamans, while the exalted Cenarion Circle mace or Fang of Korialstrasz in the Priests hand. Obviously, in order to be considered they have to have a suitable mainhand.
Fankriss the Unyielding
Druid/ShamanPrio.
Priests want to maintain their 3 piece set, and that generally consists of the bracers, robe, shoulder, gloves. Pick 3. Additionally, Priests have the Truefaith Vestments chest item. The upgrade for a Shaman or Druid in getting this item is considerably larger than for a Priest.
Viscidus
NO Prio..but Priest..kinda
This item is used primarily for Loatheb. The reason I put Priest Prio, is only due to the ability Priests have to increase our spell critical by 25% for a spell, and a crit heal will make a larger shield than a non-crit obviously. HOWEVER, if a Druid has the 5/5 Improved Regrowth and has the 50% crit modifier on it, AND if HoT's trigger a shield, then perhaps Druids should be first? Or next? I'm not certain. Also something to consider is that for Loatheb we will be gearing differently, but also Healing Touch gets full 100% power from +heal gear, while most other heals are less. This item needs to be tested.
Princess Huhuran
DruidPrio.
Spirit. Leather. Lots of +heal. Obvious drood item.
Priest/ShamanPrio.
Druids have the Wasphide Gauntlets which are a linear upgrade from the T2 gloves, also gloves generally are one of the pieces that Druids want to maintain for their 3pt2. These gloves have a ridiculous amount of regen on them. Priests should think twice before jumping on these however, because the 3 piece must be maintained in AQ gear.
NO Prio.
The high +healing, in addition to the regen makes this the linear upgrade for Priests and Druids from their Cauterizing Band/Pure Elementium Band BIS set from BWL +. Also an upgrade for Shamans from Ring of Blackrock.
The Twin Emperors
DruidPrio.
Leather. High +Heal. This is an upgrade from Corehound Belt or Sash of Mercy.
NO Prio. Gear Dependent.
Aq loot list

Here's the thing with this item. Its high +heal. So yay Priests/Druids. However, Priests maintain their 3pt2 by BRACER, then shoulder, chest, glove..pick 2 others. Druids via BRACER, shoulder/leg, GLOVE. And shaman want regen. So this is basically whomever it would be the biggest upgrade for/who wants it.
Ouro
HEALER PRIO!
Get off our pimp hat yo! BiS for all healer classes, and BiS for style as well. Holy shit this thing is good. Its a huge upgrade for any healer. If you have Crystal Adorned Crown or Deviate Growth Cap, you should let those without it get this first however. Even so, its BiS until 8 piece T3.
C'thun
NO Prio.
We all have the same selections ultimately. This is an upgrade for any healer class.
NO Prio.
Same as above. Spirit! ITS A PRIEST ITEM. High +Heal! ITS A DRUID ITEM! MP5! ITS A SHAMAN ITEM! The answer is yes to all 3.
NO Prio.Priest?
Ok so here's the thing. This is literally the BEST IN GAME for Priests. Period. When going 8p Faith (Tier 3), and the different options you have, since you have 9 pieces of T3 to choose from, this is literally the best thing you can have equipped. Given perfect itemization of course, but it is literally ENDGAME perfection. Belt of Faith, Earthshatter Girdle, Dreamwalker Girdle. But back to gear that will be available. Priests are upgrading from either T2 Belt, ZG Belt (Shoulder/Belt Combo), or Firemaw's Clutch or Whipvine Cord. Druids are going from Vek's Belt, Corehound Belt or T2 Belt. Shamans are going from T2 Belt, Whipvine Cord, or Corehound Belt. So, it IS Best in Game for Priests, but it would be an upgrade for everyone involved. So there is that.
NO Prio.
Man, how I'd REALLY like to say Priest. But this is one of the many reasons why guilds who were progressing in Naxx still did AQ40.
FROMImperial Qiraji Regalia HANDIN:
(Chance drop from all bosses)
AFTER killing the Twin Emperors, you can handin the Imperial Qiraji Regalia
List

The guiding philosophy of leadership in ONSLAUGHT is to ask each raider, 'What barriers are in your way to achieve maximum performance?' and remove all external impediments. Unlike typical guild structures with top-down, authoritarian principles, ONSLAUGHT does not conflate responsibility with control. Officers in ONSLAUGHT know their function is to engineer a successful raiding framework. Individuals raiding in that framework attend and contribute of their own free will because they are oriented toward and share the same values as the rest of the guild. Additionally, if members need to be forced into doing something, then the leaders are not leading. This mentality has long cultivated loyal relationships in a high morale, low-stress environment over years of experience facilitated by our unique guild superstructure.

Loot ranking tracking. Characters assign a value that grows with attendance.

The purpose of this loot system is to speed up the loot distribution time, increase raid tempo, set expectation and remove all loot related drama.

All loot and character information is tracked and updated daily on a publicly available spreadsheet.

All raiding characters may assign a value to each item from a raid instance. This process is completed once when joining ONSLAUGHT. See the rules below for assigning values. These values may not be altered once set and are only effected by attendance modifiers after that point.

When an item drops, the master looter references the spreadsheet to see which character has the highest value on an item. If that character is present, they will be asked if they want the item and they will receive it if they acknowledge that they wish to receive it. If they do not or that character is not present, this process is repeated for the next character in line.

10% of a characters raid attendance in the past sixteen weeks is added to the value of an item. A small boost (+0.4) is added to a character's value of an item every time a character attends a raid where an item drops and that character does not receive that item.

The formula for the value of an item is as follows:
Item value the player ranked the item at +
number of times that player has attended a full front to back clear and not received that item multiplied by .4 +
10% of your raid attendance percentage =
Final item value.
(Non-primary (Offspec) items have all modifiers divided by 2.)


Decimals are not considered a part of the final value. This is represented on the spreadsheet as '=CONCAT('PLAYERS_NAME: ', ROUNDDOWN(Player_Determined_Item_Value+(Raid_Full_Clears * 0.4)+(Overall_Raid_attendance_Percentage * 0.10))'.

Main characters receive 100% of item's assigned value. Alt characters receive 90% of an item's assigned value.

Any item with no value listed is up for free rolls. Highest number wins.

In the case of a tie, a rolloff occurs and the loser(s) gains a permanent +1 value to that item. If a player passes they also receive a permanent +1 value to that item.

A blank loot list.

A sample Loot list.

– Characters create an ordered list of all loot they would like to obtain. The higher the value the better.

– Characters are given two item slots per value, starting at value 50 and descending by 1.

– Values are bracketed in groups of three. Each bracket may only contain one item of a type (example: a character cannot have two melee weapons, two helmets, two rings, two trinkets, etc… in the same bracket.) Non-primary (often off-spec) items may not be placed in a bracket. Brackets are set in the following groupings:

Bracket 1: 50, 49 and 48.

Bracket 2: 47, 46, and 45.

Bracket 3: 44, 43, and 42.

Halls Of Reflection Loot

Bracket 4: 41, 40, and 39.

All values 38 and below are not bracketed.

– Each bracket has a maximum allotment of 3 allocation points. All items are classified as Reserved, Limited or Unlimited which determine its allocation budget. Limited and Reserved items cost 1 allocation point in its bracket. Unlimited items cost 0 allocation points in its bracket.

– Reserved items also occupy both item slots for its assigned value. (example: Band of Accuria is a Reserved item. If its assigned at value 50, no other item can be assigned at value 50. Tier armor is classified as Unlimited. You may have two of them at a value of 50 instead.)

– Molten Core, Onyxia's Lair, Azuregos, Kazzak and Blackwing Lair share a single list.

– Nightmare Dragons, AQ40 and Naxxramas share a single list.

– Items considered non-primary cannot be ranked higher than item value 38 (not in a bracket). Druids and Shamans may only choose to list either physical or magical offspec items, not both.

– Items not in a bracket have no spacing rules. Characters may list items at item value 38 and lower anywhere regardless of classification.

– With the exception of non-unique rings and one-handed weapons, an item cannot be listed twice.

Special class rules:

– Hunters only have 3 brackets instead of 4. Non-bracketed values begin at 41 and below.

– Hunters have 2 allocation points per brackets instead of 3.

– Balance, Elemental, and Shadow main spec characters are limited to Officer approval and cannot list any limited/reserved Mage or Warlock items in bracket 1.

Then they highlighted it with their beautifully detailed bull moose profile. Lightly textured and somewhat irregularly shaped, this log and moose plate incorporates a standard lighted doorbell button and matching screws are provided for mounting. Overall: 3.12' H x 2.88' W x 0.63' D; Overall Product Weight: 0.5lb. Ambesonne Moose License Plate, Antlers in Wild Alaska Forest Rusty Abstract Landscape Design Deer Theme Woods, High Gloss Aluminum Novelty Plate, 5.88' X 11.88', Peach and Brown 4.0 out of 5 stars 1 $19.99 $ 19. All standard issue Moose Plates have up to five digits, one of which is a 'C' (for 'Conservation') or an 'H' (for 'Heritage'). These plates also have a small vertical 'CH' at the beginning of the individual plate number. The Vanity Moose Plate can have up to six numbers, letters or symbols in any combination that is currently not being used for any New Hampshire license plate and that fulfills New Hampshire. Standard Issue Moose Plates have up to five digits, one of which is a 'C' (for 'Conservation') or an 'H' (for 'Heritage'). These plates also have a small vertical 'CH' at the beginning of the individual plate number. A Standard Issue Moose Plate costs slightly more than a regular license plate. New Hampshire's Conservation and Heritage Number Plate program – best known as the 'Moose Plate' program – supports a wide variety of conservation, heritage and preservation programs statewide. Every dollar raised through the sales of Moose Plates goes directly to designated programs, so you know that your plate helps support programs you care about!

– Enhancement and Feral main spec characters are limited to Officer approval and cannot list any limited/reserved Rogue or Warrior items in bracket 1.

– Main Tank warriors receive a +5 flat bonus to specific TPS items and a +10 flat bonus to specific mitigation items.

Daily raid attendance tracking. Values here increase loot standing.

Any character planning to raid should visit the forums and post a loot list for approval through one of our logic conditional spreadsheet templates.

All other rules are listed in detail on the forums, along with clarification and discussion.

If you need assistance, contact an officer on discord.

Below is a list of all item classifications (Reserved, Limited and Unlimited):

So with AQ on the horizon, I wanted to share my ideas on loot priority, gear setup, and ultimately, who gets what purple pixels put into their toons bags.
The Prophet Skeram
Plate LOL. Nothing interesting here.

The Bug Trio
Priest Prio.
My reasoning is druids and shamans have the Wild Growth Spaulders available to them from MC with higher +healing.
ShamanPrio.
Druids and Priests benefit more from +healing while shamans gain more from mp5. But god damn, this is a sexy ring.
ShamanPrio. (with conditions)
This is a slight upgrade from the Silithus Lord neck. However, this is an upgrade from Jin'do's Evil Eye for Priests and Druids, but we should get the pre-C'thun BIS from the AQ20 Ossirian the Unscarred Head hand-in quest.
Battleguard Sartura
DruidPrio.
+Healing does far more for druids than it does for shamans. Additionally, spirit. =)
NO Prio.
Lok'Amir or Jin'do's Hexxer will most likely be in the hands of the Druids/Shamans, while the exalted Cenarion Circle mace or Fang of Korialstrasz in the Priests hand. Obviously, in order to be considered they have to have a suitable mainhand.
Fankriss the Unyielding
Druid/ShamanPrio.
Priests want to maintain their 3 piece set, and that generally consists of the bracers, robe, shoulder, gloves. Pick 3. Additionally, Priests have the Truefaith Vestments chest item. The upgrade for a Shaman or Druid in getting this item is considerably larger than for a Priest.
Viscidus
NO Prio..but Priest..kinda
This item is used primarily for Loatheb. The reason I put Priest Prio, is only due to the ability Priests have to increase our spell critical by 25% for a spell, and a crit heal will make a larger shield than a non-crit obviously. HOWEVER, if a Druid has the 5/5 Improved Regrowth and has the 50% crit modifier on it, AND if HoT's trigger a shield, then perhaps Druids should be first? Or next? I'm not certain. Also something to consider is that for Loatheb we will be gearing differently, but also Healing Touch gets full 100% power from +heal gear, while most other heals are less. This item needs to be tested.
Princess Huhuran
DruidPrio.
Spirit. Leather. Lots of +heal. Obvious drood item.
Priest/ShamanPrio.
Druids have the Wasphide Gauntlets which are a linear upgrade from the T2 gloves, also gloves generally are one of the pieces that Druids want to maintain for their 3pt2. These gloves have a ridiculous amount of regen on them. Priests should think twice before jumping on these however, because the 3 piece must be maintained in AQ gear.
NO Prio.
The high +healing, in addition to the regen makes this the linear upgrade for Priests and Druids from their Cauterizing Band/Pure Elementium Band BIS set from BWL +. Also an upgrade for Shamans from Ring of Blackrock.
The Twin Emperors
DruidPrio.
Leather. High +Heal. This is an upgrade from Corehound Belt or Sash of Mercy.
NO Prio. Gear Dependent.
Here's the thing with this item. Its high +heal. So yay Priests/Druids. However, Priests maintain their 3pt2 by BRACER, then shoulder, chest, glove..pick 2 others. Druids via BRACER, shoulder/leg, GLOVE. And shaman want regen. So this is basically whomever it would be the biggest upgrade for/who wants it.
Ouro
HEALER PRIO!
Get off our pimp hat yo! BiS for all healer classes, and BiS for style as well. Holy shit this thing is good. Its a huge upgrade for any healer. If you have Crystal Adorned Crown or Deviate Growth Cap, you should let those without it get this first however. Even so, its BiS until 8 piece T3.
C'thun
NO Prio.
We all have the same selections ultimately. This is an upgrade for any healer class.
NO Prio.
Same as above. Spirit! ITS A PRIEST ITEM. High +Heal! ITS A DRUID ITEM! MP5! ITS A SHAMAN ITEM! The answer is yes to all 3.
NO Prio.Priest?
Ok so here's the thing. This is literally the BEST IN GAME for Priests. Period. When going 8p Faith (Tier 3), and the different options you have, since you have 9 pieces of T3 to choose from, this is literally the best thing you can have equipped. Given perfect itemization of course, but it is literally ENDGAME perfection. Belt of Faith, Earthshatter Girdle, Dreamwalker Girdle. But back to gear that will be available. Priests are upgrading from either T2 Belt, ZG Belt (Shoulder/Belt Combo), or Firemaw's Clutch or Whipvine Cord. Druids are going from Vek's Belt, Corehound Belt or T2 Belt. Shamans are going from T2 Belt, Whipvine Cord, or Corehound Belt. So, it IS Best in Game for Priests, but it would be an upgrade for everyone involved. So there is that.
NO Prio.
Man, how I'd REALLY like to say Priest. But this is one of the many reasons why guilds who were progressing in Naxx still did AQ40.
FROMImperial Qiraji Regalia HANDIN:
(Chance drop from all bosses)
AFTER killing the Twin Emperors, you can handin the Imperial Qiraji Regalia and 3x Elementium Ore for this:

Aq40 Loot List

NO Prio.
It's amazing for all classes. Put this in your hands and you basically have a perfect balance of high +Heal AND the best Regen setup you can get for mp5.

Aq20 Loot List






broken image